Proof What we built What changed

Real work where understanding family life changed what a company built, launched or did next.

Parents and their daughter at a Burger King table, playing with a King Jr activity set Discover The meal that turns into a family experience. Burger King A remote, at-home toy study. Children's play was shifting fast, and Burger King had three ways to follow it. We found the one that made it home. Launched as an activity set for shared play, under the El regalo es Jugar campaign with Disney Pixar. Explore the case

Explore some of our cases

Questions about our proof

What kind of work does Famdom show as proof?
Real cases where understanding family life changed what a company built, launched or did next. Each case follows the same six chapters: the challenge, what we found inside family life, the Famdom response, what we built, the outcome and what it proves. The cases cover Discover, Create and Connect, for brands in toys, education, entertainment and more.
Why are some Famdom cases not on the website?
Some of the best work cannot live on a website: NDAs, confidential strategy or work still in market. Those cases are left out rather than anonymised beyond use. Famdom can still talk about the problems it solved, the way in and the outcome in a conversation.
How does Famdom measure the outcome of a case?
Each case states what changed, in the numbers the client measured: reach, engagement, followers, repeat purchase, a launch that happened or a programme a team still runs. Where a result is confidential, the case holds the behaviour that changed inside family life instead of a figure, so the evidence stays honest.